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cabin 'glitch' DEBUNKED

AuthorMessage
Petty Officer
Mar 08, 2017
55
its not a glitch ppl, its just a smart trick

how do i know this? here is a debunking:

the cabin brings you to the last place you were in, like a mobile default house that goes anywhere not just skull island. it is used mostly to go in and out of ships, which is a special thing because if it didnt, you would go on the dock instead, its only accessed by portals on docks, making it like a dungeon. its in an area accessed by teleporting to it from a teleport sigil that sends you to it. and there are plenty games that put the dungeon map in an outside of an area, like a hat in time. you are able to freely explore subcon if you unblock it, all from the first level. which is the same map for some levels, the exceptions being slight changes like both times against a boss in one area, and the well. you can do the contracts that go in that edition of the map, and since the areas in pirate101 dont have a map with multiple variations, it would be in the void outside of the map, it would be outside the skybox, which would explain why things like dreadnaught and manchu, which have one variation. and if the bosses didnt respawn, the map would have not the boss next time someone enters that number, like how aqw has servers, map area, and a number that implements the characters in that area form, like firewar 1 through 9999, the same area, but a different number to make it seem like not everyone is in the same one. skull island and stuff like that are exceptions unless servers, and dungeons most likely have numbers and letters randomly generated after the dungeons name, with the team taking that number until they leave. meaning that no one can enter that combination dungeon until they are gone, but there is still an endless amount of combinations so it wont matter. and there still is the chance of it getting that combination for others when they leave, so they have to respawn it or remove the combination, making it a whole lot different as the butterfly effect would happen. its just surprisingly short, but wouldnt be noticed because of the other things blocking the path, the floors being manchu, and the boss for dreadnaught. so the cabin glitch isnt a glitch, its just a smart trick to make farming go faster

a shorter explanation is that the boss respawns quickly but unnoticed thanks to the rest of the way to get to it, the cabin is a dungeon part in itself sort of thanks to it being reached on a ship, and its nothing if you do this, you arent slowing down, your just doing a trick to make farming go faster

this is just like castle crashers leveling 'glitch', people want it fixed when its just a special combination of things to make something go easier, like how that leveling trick is just having a certain pet and doing a combination of moves, it even can be failed if you do every thing in it right! man, people these days...

Commodore
Feb 12, 2015
970
Swissmiss6000 on Mar 19, 2020 wrote:
its not a glitch ppl, its just a smart trick

how do i know this? here is a debunking:

the cabin brings you to the last place you were in, like a mobile default house that goes anywhere not just skull island. it is used mostly to go in and out of ships, which is a special thing because if it didnt, you would go on the dock instead, its only accessed by portals on docks, making it like a dungeon. its in an area accessed by teleporting to it from a teleport sigil that sends you to it. and there are plenty games that put the dungeon map in an outside of an area, like a hat in time. you are able to freely explore subcon if you unblock it, all from the first level. which is the same map for some levels, the exceptions being slight changes like both times against a boss in one area, and the well. you can do the contracts that go in that edition of the map, and since the areas in pirate101 dont have a map with multiple variations, it would be in the void outside of the map, it would be outside the skybox, which would explain why things like dreadnaught and manchu, which have one variation. and if the bosses didnt respawn, the map would have not the boss next time someone enters that number, like how aqw has servers, map area, and a number that implements the characters in that area form, like firewar 1 through 9999, the same area, but a different number to make it seem like not everyone is in the same one. skull island and stuff like that are exceptions unless servers, and dungeons most likely have numbers and letters randomly generated after the dungeons name, with the team taking that number until they leave. meaning that no one can enter that combination dungeon until they are gone, but there is still an endless amount of combinations so it wont matter. and there still is the chance of it getting that combination for others when they leave, so they have to respawn it or remove the combination, making it a whole lot different as the butterfly effect would happen. its just surprisingly short, but wouldnt be noticed because of the other things blocking the path, the floors being manchu, and the boss for dreadnaught. so the cabin glitch isnt a glitch, its just a smart trick to make farming go faster

a shorter explanation is that the boss respawns quickly but unnoticed thanks to the rest of the way to get to it, the cabin is a dungeon part in itself sort of thanks to it being reached on a ship, and its nothing if you do this, you arent slowing down, your just doing a trick to make farming go faster

this is just like castle crashers leveling 'glitch', people want it fixed when its just a special combination of things to make something go easier, like how that leveling trick is just having a certain pet and doing a combination of moves, it even can be failed if you do every thing in it right! man, people these days...
I must disagree with this sentiment. Whether or not it is a glitch or lust a loophole in the code or not is irrelevant. It is a part of the system that is misused and abused by numerous people. KI staff have explicitly said in the past that it is not intentional and is actually a bannable offense (As said in this post).

It is against KI's code of conduct to exploit or abuse the 'cabin glitch.'

Pirate Overlord
Mar 16, 2012
10631
Swissmiss6000 on Mar 19, 2020 wrote:
its not a glitch ppl, its just a smart trick

how do i know this? here is a debunking:

the cabin brings you to the last place you were in, like a mobile default house that goes anywhere not just skull island. it is used mostly to go in and out of ships, which is a special thing because if it didnt, you would go on the dock instead, its only accessed by portals on docks, making it like a dungeon. its in an area accessed by teleporting to it from a teleport sigil that sends you to it. and there are plenty games that put the dungeon map in an outside of an area, like a hat in time. you are able to freely explore subcon if you unblock it, all from the first level. which is the same map for some levels, the exceptions being slight changes like both times against a boss in one area, and the well. you can do the contracts that go in that edition of the map, and since the areas in pirate101 dont have a map with multiple variations, it would be in the void outside of the map, it would be outside the skybox, which would explain why things like dreadnaught and manchu, which have one variation. and if the bosses didnt respawn, the map would have not the boss next time someone enters that number, like how aqw has servers, map area, and a number that implements the characters in that area form, like firewar 1 through 9999, the same area, but a different number to make it seem like not everyone is in the same one. skull island and stuff like that are exceptions unless servers, and dungeons most likely have numbers and letters randomly generated after the dungeons name, with the team taking that number until they leave. meaning that no one can enter that combination dungeon until they are gone, but there is still an endless amount of combinations so it wont matter. and there still is the chance of it getting that combination for others when they leave, so they have to respawn it or remove the combination, making it a whole lot different as the butterfly effect would happen. its just surprisingly short, but wouldnt be noticed because of the other things blocking the path, the floors being manchu, and the boss for dreadnaught. so the cabin glitch isnt a glitch, its just a smart trick to make farming go faster

a shorter explanation is that the boss respawns quickly but unnoticed thanks to the rest of the way to get to it, the cabin is a dungeon part in itself sort of thanks to it being reached on a ship, and its nothing if you do this, you arent slowing down, your just doing a trick to make farming go faster

this is just like castle crashers leveling 'glitch', people want it fixed when its just a special combination of things to make something go easier, like how that leveling trick is just having a certain pet and doing a combination of moves, it even can be failed if you do every thing in it right! man, people these days...
If it prevents players from entering the Dreadnaught, then it is a game breaking glitch and should be fixed. It is also an exploit, meaning that you're gaining experience & rewards in a way not intended KingsIsle.
It is in no way a "smart trick".

First Mate
Dec 29, 2012
479
The cabin glitch is literally the definition of an exploit.

If the developers wanted/allowed players to skip dungeons, they would have allowed teleports to work inside the dungeon.