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Armada troops suggestions

AuthorMessage
Ensign
Apr 03, 2012
4
I suggest that you reprogram Armada troops. 1) Every time a player defeats Armada troops, the troops go into the winning player's inventory, or are divided among the winning players if more than one defeats the Armada troops.2) When a player(s) defeats an Armada boss, the boss goes into each each winning player's inventory, and can become a companion. 3) Armada troops that are in a player's inventory can be placed in the player's house. 4) Each house gets a "reprogramming station" for reprogramming Armada troops to make them friendly. For example, go to the "reprogramming station" and press X; all the troops will be changed to become friends.

Petty Officer
Dec 05, 2009
58
Fun Idea, It would be fun to reprogram them. I can also see If they ever add crafting Maybe we could build them.

Unfortunately I think Blind Mew mentioned something about disliking the Idea of having the armada as friendly companions.

I would GUESS that we will be able to get them as companions after this main story arc is complete.

Pirate Overlord
Mar 16, 2012
10631
Cutup275 on Jan 24, 2015 wrote:
I suggest that you reprogram Armada troops. 1) Every time a player defeats Armada troops, the troops go into the winning player's inventory, or are divided among the winning players if more than one defeats the Armada troops.2) When a player(s) defeats an Armada boss, the boss goes into each each winning player's inventory, and can become a companion. 3) Armada troops that are in a player's inventory can be placed in the player's house. 4) Each house gets a "reprogramming station" for reprogramming Armada troops to make them friendly. For example, go to the "reprogramming station" and press X; all the troops will be changed to become friends.
Time and again players have suggested that we get Armada companions, but this is the first post that has actually suggested a method of retaining and reprograming an Armada clockwork. This was a very well thought out and creative idea.
However, we have been told many times that getting a clockwork companion isn't going to happen. Since we practically destroy their delicate inner works when we defeat them, reprograming would be impossible. A good example of what I mean would be to visualize taking a hammer and smashing a watch; now after you do that, putting it back together and making it work isn't going to happen.
Also I'm ( and more than a few other posters here are ) directly opposed to having clockwork companions. To be fair, there seems to be an equal number requesting them, I suggest letting KI policy makers decide if ( or when ) we get a clockwork.