Welcome to the Game Update Notes section! Every time we update the online Pirate game, Pirate101, we like to let our players know what changes have been made and what's new with the game. Update Notes explain what's been changed and improved.
Captain Avery’s dream is coming true - Skull Island is going to be a republic! For players,
this means new adventures await those who have completed the quest “Gunn’s Gold.” Avery’s new quests
will take you across Skull Island and always guide you back to Zeke’s Party Barge.
Once you complete Avery’s initial quests, every 24 hours the diplomats on the Party Barge will offer you a level-banded repeatable quest that have a chance to reward you some of the rarest jewelry and totems from around the Spiral.
Once you earn your new badge from completing these quests, a new vendor will unlock on the Party Barge. Drop by the Party Barge often! You never know who or what you might see there!
Practice Ship PvP
Players have long requested a zone where they can faceoff in Broadside battle with other players’ ships. We’re happy to add this new form of “practice” ship PvP... with the hopes for more to come! For all those who are at least level three (and nautical level three), Mickey Dugan has a new quest titled “Broadside!” This quest will direct you to the Skipper and open the portal to a random location in our ship PvP zone. It’s sure to be a dangerous place!
You won’t be able to change your ship in the zone.
There are new badges for both sinking ships and for being sunk in Practice Ship PvP.
There are Safe Harbors at both ends of the skyway, which are marked with a line of barrels that sit just below the skyway. When you enter Ship PvP, you’ll enter within a Safe Harbor. When in a Safe Harbor, you won’t be able to attack or be attacked by other ships.
All ships are set to the max player level (70) upon entry so non-max level ships can participate and not be instantly defeated by higher level ships.
All ships are now granted 2.5x base damage to speed up the combat action!
You can’t use potions or teleport while in Broadside Ship PvP. (But you can use a potion while inside the Safe Harbor).
Your Boost will disable when you are engaged in Ship PvP, but you are free to use boost at any other time (for example, using boost to quickly traverse the zone).
Wind lanes are functional; however, now they do not disengage you from combat.
You’ll find exit teleporters to Skull Island in the Safe Harbor.
Team Up Ledger
Visit the new Join a Team Ledger in Skull Island proper to find a group for adventures! It will display a list of all teams that are waiting for additional members. Only the dungeons and worlds that your Pirate already has access to will be listed. Press the “Refresh” button at the bottom right to update the list and look for additional teams.
If you leave an incomplete dungeon after using Team Up, you will have to wait 10 minutes before you can Team Up or use the Join a Team kiosk again.
In minor dungeons, such as those with only one battle, the penalty is removed after a single battle.
When you leave a dungeon after using the Team Up Ledger, you will be returned to Skull Island.
Players are prevented from playing mini-games while waiting in a queue for Team Up!
Four New badges for helping players using Join a Team have been added. Enjoy!
Pirate101 now has emojis! Click the skull face icon on the right hand side of your chat window, and this will open up a menu of emojis you can add to your conversation. Click on the emoji you want to use and you’ll notice that this adds a keyword shortcut to the chat window (For example, the Swashbuckler school emoji is “:Swashbuckler”.) When you press enter, the keyword shortcut becomes an emoji in chat. (NOTE: We’ve started with a very basic set of emojis for now—the same ones that can be found on our official message boards—and have plans to add more in the future!)
If you’d rather not see emojis, there is a toggle now to turn these on and off from your options menu.
Now your companions have been given intelligence to act of their own accord! The “Automate Companions” option now defaults to “on,” but you can toggle this off through your options menu.
While Automate Companions is on, whenever you don’t issue a command to a companion, they will approach and fight the enemy as they see fit. This also works for Henchmen!
Fixed a bug causing the Yule Trogg to not use the jump ability correctly.
Added the Scrip Only icon to the Clock-o-gators.
Fixed a bug causing some mount names to not be usable in chat.
Increased the max-friends limit to 150 for subscribers.
The Tower of Moo Manchu is no longer marked as a free to play zone and is now a part of the premium area for Book 12, Chapter 29.
Removed the “wireframe” that was showing on many weapons from the Ashes of the Armada Pack.
Players who had befriended themselves will now be removed from their own Friend’s List.
Fixed a bug causing the countdown timer for the Regatta Quest to be hidden behind the transportalator.
Players should no longer find themselves in a skyway without a ship if they teleport from the dock of a ship.